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Computer » PC (custom)Zine Issue #12 - Headlines Have video by flag Virgill (Jochen Feldkoetter)
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[Console » Super NES (SNES) / Super Famicom]Platform - Console » Super NES (SNES) / Super Famicom

Screenshot For Console » Super NES (SNES) / Super Famicom

Things that should be added under this platform:
- songs ripped or recorded from games on this console or emulator

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Super Nintendo / Super Famicom (Asian title) was Nintendo's 16-bit generation game console (image: European/Japanese model on left, American model on right).

In Japan Super Famicom was clearly the most popular 16-bit game console. Also in the USA and Europe it eventually reached almost same sales figures as its competitor Sega Megadrive/Genesis.

While SNES was released later than its competitors it was also technologically more advanced and through enhancement chips provided with game modules its capacities could be stretched even further.

Unlike Sega Megadrive/Genesis and PC Engine, Super Nintendo has hardware support for digitized samples being the first popular game console in this respect. Though in the beginning SNES game musicians used instrument sounds which sounded pretty similiar to those of other 16-bit consoles. But later many SNES game songs started to have a bit more "realistic" instrument sounds.

Audio subsystem:
-8-bit Sony SPC700 (runs programs to communicate with main CPU)
-16-bit DSP, 16-bit waveform at 32khz, 8 PCM channels
-8-tap FIR filter
-64kb of SRAM
-64b boot ROM
-ADPCM sample compression

Songs

Song Title Artist Song Length Status Avg. Vote Queue Last Played
Console » Super NES (SNES) / Super FamicomA Ressha de Ikou III: Super Version - Theme #5 flag Unknown Artist 4:22 Active 3.3 Log in to queue Never!